Rally courses in assetto corsa

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But because of the engine is more than 13 years old, I am forced to keep back in many areas - the track must be as low-poly as possible and I can’t use any modern goodies like texture blending, specular / normal maps, animations etc. The track is going to be a tribute to a rally simulator called Richard Burns Rally and the amazingly creative community around the game. My goal is to make as accurate replica as possible but still try to achieve good performance in the game engine.

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